Game Audio Instructor (Part-Time term by term, OR, On-Call)
Vancouver Film School is seeking an experienced Game Audio professional to join our instructional team on a part-time, on-call basis. Teaching engagements are offered term by term. This role is ideal for an active industry practitioner who is passionate about sharing their craft with the next generation of game audio designers.
About the Role
You will deliver hands-on, technically rigorous instruction in game audio implementation, tools, and concepts at the post-secondary level. You bring real-world experience and can translate complex middleware workflows into clear, engaging lessons for students working toward careers in the game industry.
What You Will Teach
Wwise (2024.1.5)
- Audio organization including work units, physical and virtual folders
- Sound sources, fades, loop points, and channel configuration
- Container types including actor-mixer, random, sequence, blend, and switch
- Audio and aux bus structures, processing and non-processing busses
- Music implementation including music switches, playlists, segments, vertical and horizontal music, state-driven dynamic music, transitions, triggers, custom cues, and sub tracks
- Events, game syncs, states, switches, and built-in parameters
- Sharesets including attenuation, occlusion, and conversion settings
- Profiler use for audio bug fixing and performance analysis
- Memory management including Vorbis and ADPCM conversion, streaming vs RAM, rendered vs dynamic effects, and voice limiting
FMOD (2.03.xx)
- General music implementation methods
- Vertical and horizontal music techniques
- Callback systems and concepts
Unity
- Soundbank implementation
- Wwise components and animation tagging
- Event and game sync integration
Git (SourceTree / Fork)
- Branching, merging, and commit etiquette
- Merge conflict resolution and prevention
- Gitignore, stash, prefabs, and work unit management
Game Audio Concepts
- Audio listeners, spatialization, 2D and 3D audio, envelopment, occlusion, obstruction, and imaging
- Emitter design and splitscreen multiplayer considerations
- Roles in game audio, team structures, and industry workflows
- Bug tracking and documentation tools including Jira and Confluence
- Naming conventions, performance optimization, and project organization
What We're Looking For
- Minimum three to five years of professional experience in game audio implementation
- Demonstrated proficiency in Wwise and FMOD middleware
- Experience with Unity and Git-based version control workflows
- Strong communication and presentation skills with the ability to break down complex technical concepts for students at varying skill levels
- Post-secondary teaching experience is an asset but not required
- Active industry engagement preferred
About Vancouver Film School
At VFS, we shape the next generation of filmmakers, game designers, animators, and storytellers. Our staff bring real industry experience into everything they do and together we represent over 50 nations. That diversity isn't incidental; it's what makes us stronger.
If you want to be part of a team that genuinely changes the trajectory of creative careers, we'd love to hear from you.
Pay: $50.00 per hour
Experience:
- sound design: 3 years (required)
- game audio design: 1 year (preferred)
Work Location: In person